Kupi Sprite Lamp (PC)
Status: U prodaji
Za download
Opis
Sprite Lamp is a tool for combining the styles possible with 2D art, such as painted or pixel-art looks, with dynamic lighting found in modern games. Game developers will be able to make games in the style of classics like Metal Slug or Braid, combined with the gameplay and visual appeal made possible by moving or otherwise changing light sources. This is achieved by the artist painting an object lit from several directions, images called 'lighting profiles', and then processing them into normal maps, depth maps, ambient occlusion maps, and a few others. Sprite Lamp also includes a variety of shaders designed to get the most out of these maps.
How it works
Sprite Lamp is all about letting artists paint images in a form they are familiar with, and using those images to create the more difficult or counterintuitive maps that are required by modern shaders. This primarily takes the form of painting the same subject lit from a few different directions - between two and five - and processing these images to create a normal map and a depth map.
Rendering
Sprite Lamp includes a preview window and various shader options to let you experiment and find out what looks best with your artwork. Sprite Lamp's shaders are included in Sprite Lamp in GLSL form, fully commented, and can be used as a base for including them in your own game.
Moveable light source with variable colour, intensity, and attenuation
Hemispheric ambient lighting
Cel shading
Self shadowing with depth maps
Mapping of specular colour, glossiness, emissive colour, and ambient occlusion
Rendering of animated characters exported from Spine, by Esoteric Software
Pro version
Upgrading to the pro version of Sprite Lamp gives the user access to a variety of additional features suited to larger studios.
A full command line interface
The ability to convert simple-to-paint 'flow' maps to anisotropy maps for use with external renderers
The ability to edit and fine tune the depth maps generated by Sprite Lamp
The ability to load multiple sets of images, process them all at once, and then animate them in the preview window
MINIMUM:
OS: Windows Vista or later
Processor: x86 processor @1.6GHz or greater
Memory: 512 MB RAM
Graphics: Shader model 3.0/OpenGL 3.0
DirectX: Version 9.0a
Storage: 200 MB available space